DESCRIPTION

Game Ready with PBR (Metalness)

The first photos are rendered in Unreal Engine, The last ones, in 3ds max using Arnold

-----For 3D Formats (FBX, OBJ, Max) ------

  • In the archives, there are no folders; textures and 3D model files are stored together, so sort by file type to locate them.
  • Polygons: 11.338.923, Vertices: 11.989.729.
  • Physical Materials
  • The models have real-world scale.
  • Textures use meaningful names.
  • Stripped texture path names.
  • Descriptive object names.
  • Textures resolutions: 1024x1024 to 4096x4096; Format: .PNG;
  • Textures for Physical Materials include (base color/ metallic/ roughness / normal )

The 3Ds Max scene closely resembles the one in the Unreal Engine, although it is not an exact match. The decals (graffiti/dirt) are not included in the 3D formats.

If you have clipping artifacts in the viewport, you can increase the min clipping value to solve this problem:

https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/Viewport-Clipping.html

----- For Unreal Formats -----This pack has everything you need to create a large realistic downtown area of a city fast and easily! The tools/blueprints have intuitive UI, detailed documentation, and full artistic control in every aspect. It contains a lot of 3D models, materials, blueprints, and other assets that will make your life easier and you'll save hundreds of hours of work. You can customize almost all of the materials very easily.Creating a big scene for your game can take a lot of time and effort because you have to manually place every object in the world. With these blueprints/ tools, you can create huge and unique areas in just a few hours instead of weeks or months.

The latest pack updates released from June 2023 are exclusively compatible with Unreal version 5.1 or higher. These specific versions have a better optimization for Nanite and Lumen. Additionally, they introduce new or improved content such as trees, trash, and more.

Documentation of the project: https://polysphere-studio.gitbook.io/unreal-5.1+-downtown-city-packs/

Technical Details

  • 609 Meshes
  • Most materials have Base Color, Normal, and an ORM/ ORMH packed texture (R-Occlusion, B-Roughness, G-Metallic, A-Height).
  • 17 master materials (very easy to customize), 380 material instances, 3 Material Parameter Collection, and 2 Material Functions.
  • Presentation scene and the demonstration scene are included.
  • 6 Particles System (Smoke/Flies)
  • 396 Textures, sizes from 256x256 to 4096x4096 (most of them 4k with LOD bias enabled).
  • 13 Cube Textures
  • 14 blueprints (Building Modular Piece, Lighting Presets, RoofFloor, Background Procedural Building, Banners, Road Intersection, Decals, Traffic Light, Sidewalk, Controller Modular Building, Decals, Door, Random Wind, Border) and 2 Editor Utility Widgets (Building Construction Tool – procedural, Extract Meshes - for blueprints)
  • Collision: Yes.

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ArmTM
ArmTMCommunity member
This user is part of the CGTrader community
looks so real
8sianDude
8sianDudeCommunity member
This user is part of the CGTrader community
awesome
ja
jarainterior2016Community member
This user is part of the CGTrader community
nice
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Downtown City Pack Low-poly 3D model

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Native file format
MAX
Size: 2.13 GB
Renderer: Arnold | 2021
Exchange formats
OBJ
OBJ<br />File Size: 2.03 GB
FBX
Autodesk FBX<br />File Size: 2.21 GB
PNG
PNG | 3 files<br />File Size: 6.37 GB
UASSET
UnrealEngine | 4 files<br />Version: 5.0<br />File Size: 18 GB
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11377433 polygons
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/ 12033946 vertices
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