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The display is behind protective glass, the texture is under the glass, not on the top of the glass.
Display texture can be easily changed (in Blender go to Display material and change the image texture in yours, connect image texture to both Base color and Emission color, for more precise lighting input your image texture into Emission strength but use Math node set to multiply with value 2 to get better results),
High density, subdivided and beveled for more details.
The display is UV unwrapped.