Surge Protector mesh created in Maya. PBR textures created in Substance Painter. Corresponding real worl product link: https://amzn.to/2Hsl2Ud
Texture maps are 2048x2048. Previews captured from Unity. on off switch and light are seperate meshes as well as 3 pronged plug in order to allow for seperate material for emission in Unity as well as cord extension and shaping in Unity