DESCRIPTION

This is a 3d model of Super Nintendo Controller and was based on the real photos on google.Originally created with Cinema 4d R19.

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This model is suitable for use in broadcast, high-res film close-up(s), advertising, design visualization, forensic presentation.This model was given special attention and created a clean mesh, free of isolated vertices, bad polygons and non manifold parts and allowing a more beautiful and realistic look of this great model, placing it among the best for close ups, test rendering and the mesh always be divided according to your taste (standard subdivision surface level 2 you can choose how many your machine can handle and also turn it off) approved quality.

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No Supernintendo ,Select ,Start logo included.This model contains poles more than 5 edges that converge to a single vertex.Model provides level of details enough for best renders.Objects, groups, materials, textures in a scene have unique and meaningful names.Base of the models is at the World Origin (0,0,0) just above the grid.Model is completely ready for visualization. No animation is included in the scene.All images are ready to render out-of-the-box as you see it in the presentation image.No overlaping UV.

This model contains 10 objects to compose the scenario.This model contains 6 items ( 1 Camera,Background,3 Lights,Sky with hdr,Named null obj,Subdivision surface level 2). This model contains 14359 polygons and 14156 vertices (Mostly quads).This model is included in Autodesk fbx 7.4(2014).This model is compatible with early versions of Cinema 4d with standard materials and textures previously tested.This model can be subdivided by Subdivisions levels (Standard Level 2 but you imput off).

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All preview images are rendered with Physical as default Renderer. Background and camera are included in the file.

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Main Materials

RGB 247,Plastic Cable Black,Plastic Matte,Black Buttons.Standard Resolution 2048x2048 px.

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Textures

HDRI SkyLight 2000x1000 px.Snes UV Textures 2048x2048 px.

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Units used: Millimeters.Object Dimensions : Like Photo Reference.Scene objects are organized by Layers and each layer was named according to your reference.No third-party renderer or plug-ins needed.Physical Otimized Render utilized.

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Super Nintendo Controller Without Logo 3D model

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Native file format
C4D
Size: 1.85 MB
Renderer: Advanced Renderer | Physical | R 19
Exchange formats
OBJ
OBJ<br />Version: 2016<br />File Size: 63.2 MB
FBX
Autodesk FBX<br />Version: 2019<br />File Size: 37.3 MB
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3D Features
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PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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14359 polygons
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/ 14156 vertices
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