DESCRIPTION

A Simple SCI-FI Lamp Design.

Lamp Details-

Measurements -

Height- 60cm Width - 27cm (base width)

- Faces- 7714 - Verts- 3941 - Tris - 7714 (mesh is triangulated) - Edges- 11659

It has a triangulated optimized mesh for game engines and animation.

The 3D model included is one obejct but can be separted by Lose parts, and can be easily animated or Rigged for animation and games.

The package include-

  • Normal map, Ambient occlusion map, curvature map, ID map in seperate folder called Maps for easy customiztion of mesh or for adding your own textures.
  • Base colour map, Roughness map, Metallic map (brushed metal texture which might not be visible in some render but can be controlled by normal map), Normal map, AO map, Curve map, ID map, Emissive map in seperate folder called -Textures for adding all the details to 3D model (All the textures and maps are baked in 4k).
  • Lamp.fbx
  • Lamp.mtl
  • Lamp.obj
  • Read Me.txt
  • Renders

The environment, lighting is not included.Please leave your review or comment so that i can improve my work :)

Thanks for visiting, have a nice Day/Night. _ Arceus

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ashish722Community member
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This looks exactly like images thank you for giving it for free

SCI-FI Lamp Free low-poly 3D model

Royalty Free License (no AI)
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File formats
STL
Stereolithography | 2 files<br />File Size: 41.9 MB
OBJ
OBJ | 3 files<br />File Size: 42.2 MB
FBX
Autodesk FBX | 2 files<br />File Size: 41.9 MB
PLY
Ply<br />File Size: 352 KB
ABC
Alembic | 2 files<br />File Size: 42.1 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
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Binary FBX
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No unsupported objects
Unsupported objects:
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- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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3D Features
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PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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7714 polygons
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/ 3941 vertices
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Unwrapped UVs
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