14-Segment Display Model Low-poly 3D model
Summary A 14-segment display, complete with individual LED polygons, housing packaging and electrical pins accurately recreates real-life seven segment display packages. This product includes base textures along with their PSD (Photoshop) image counterparts for ease of manipulation. It may be imported into popular modelling tools such as 3DS, Maya or Blender or may be used directly in popular gaming engines that support the FBX file format.
The package may be edited in programs such as 3D Studio Max and exported as an FBX file to other programs or gaming engines as required by the user. The parts are well named to allow programmatic interaction from third party components that may switch on and off emissive LEDs or driven by other programmatic means. It is not necessary however to use any programming to use this product.
LEDs modeled as named polygons for both the on and off state.
Package elements including display segments may be removed or edited in any compatible 3D authoring program.
Optimised package for use in games whilst maintaining a balance of visual fidelity.
Includes UVW Unwrapped and regular textures for pins, LED segments, case and display face for use in gaming engines.
LEDs have their own textures assigned for lit and unlit effects.
Effectively named parts allows ease of reference, part removal or reworking as needed.
PSD Files are included with appropriately named layers and text information for layer names.
Plain coloured emissive and non-emissive LED segments. May be customised with UV textures if required.
All LED parts are named and grouped into a simple hierarchy.
Built accurately to scale. LEDs are geometrically modeled after the most common segment shapes seen since the 1980s.
Minimal vertex count maintaining a balance between performance and fidelity once imported into popular 3D Engines (such as Unity 5 or Unreal Engine 4).
Model provided as an Autodesk Inc. 3D Studio Max 2017 (.max) file, and Film-box Exchange file (.fbx) file formats.
Textures are relative to the .max and .fbx files to eliminate resource location when importing into gaming and 3D authoring engines.