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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This digital timer is a three in one - three different shading packages for three times the fun. The display digits are easily set just by selecting a different shader for each number. The display is about 5 cm wide by 2 cm high, but the model scales perfectly and looks good up to 200 or 300 percent scale.
The three shader packages come in individiul zip files. The fbx and blend models each come in 3 versions already mapped to the different shader packages.
The display back comes illuminated (emitter) and can be shut off using the emission strength value on the Principled BSDF shader of each LCD tile. The numbers are set on the alpha channel of each tile, just select a shader from
ec1_7_seg_lcd_A_D0_1K_Alpha.pngec1_7_seg_lcd_A_D1_1K_Alpha.pngec1_7_seg_lcd_A_D2_1K_Alpha.png
...
ec1_7_seg_lcd_A_D7_1K_Alpha.pngec1_7_seg_lcd_A_D8_1K_Alpha.pngec1_7_seg_lcd_A_D9_1K_Alpha.png
Where the digit following the D is the digit the lcd tile will display.
ec1_7_seg_lcd_A_1K_Alpha.png
Will display nothing - 'blank tile'
And the tile with the M and S will either display the letters or nothing using
ec1_7_seg_lcd_ms_1K_Alpha.pngec1_7_seg_lcd_ms_off_1K_Alpha.png
The LCD tiles are housed in the 'display' object, which can be tilted, opened flat to stick on the wall (there is a magnet on the back), or shut to make it compact - perhaps to hide it in a scene. The base has very multi-lingual buttons that have shape keys that make it super easy to animate pressinng them.
There is a battery door on the base, and speaker holes on the back of the display to add realism to the object. The original shader pack gives a very realistic timer. The 'dental' shader makes something that looks like it should be in a dentist's office, or maybe sci fi type scene. The 'corroded' shader looks like it has been sitting in the bottom of a mechanic's toolbox, or perhaps it's from an old toxic lab - great for a lot of game environments.
The timer (base, display, support legs, lcd tiles) has less than 8,000 vertices. The faces are 100% quads, and five spoke poles are kept back off the edges where ever possible. The topology is super tight, and I plan to make more shader packs in the future. If you need higher resolution shaders I can burn them off and add them to this model.
This is honestly the fullest features timer/count-down timer you are going to find - give it a try and let me know what you think!