


The Camera Model in 3D software (like Blender, Unreal, or Roblox) is a virtual object that represents the camera inside the scene.It usually looks like this:A small cube or rectangular box that represents the camera body.From its front, a pyramid or cone-shaped outline extends forward this shows the Field of View (FOV).The far base of the pyramid is the image plane, which represents what the camera will capture. Main components:Camera Body: A box-shaped object symbolizing the physical camera.Lens: A point or circle at the front of the body.View Frustum (pyramid/cone):Extends forward from the lens.Narrow frustum zoom lens (telephoto).Wide frustum wide-angle lens.Image Plane: The far rectangle at the end of the frustum where the 3D scene is projected. Purpose of this model:It doesn’t appear in the final render.It’s only a visual helper so you can see where the camera is pointing, how wide its view is, and what part of the scene it will capture.