DESCRIPTION

This is a 3d model of the RTX 3080 by Zotac. The fan meshes are separate from the rest of the card and there is lighting in the same places as in real life. Except for the pcb (which uses uv unwrapping), all of the materials are procedural. All of the reference images are included in the folder. The hdr background in the preview images is not in the download folder, but it is just a 16k hdr hotel image from hdrihaven.com.

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This 3D model is poorly constructed; some parts (including the backplate) are infinitely thin. The entirety of the model is seemingly randomly scaled, positioned and rotated in all files as if it was directly pulled from the sample scene provided in the.blend scene. Additionally, the model is not even representative of the real product (the Zotac GeForce RTX 3080 Trinity) in multiple ways including its thickness, as well as the location of multiple landmarks. (This was not made entirely clear in the promotional images. However, if I had looked closer before purchasing the product this could have been avoided.) In conjunction with these flaws, the (.blend) compressed.zip file also contained a redundant.blend1 file in conjunction to the main one resulting in a file being almost twice as large as necessary.
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Zotac GeForce RTX 3080 Trinity 3D model

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Native file format
BLEND
Size: 372 MB
Renderer: Cycles | 2.91.0
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OBJ
OBJ<br />File Size: 8.6 MB
STL
Stereolithography<br />File Size: 13.5 MB
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330373 polygons
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/ 305275 vertices
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