This is the Apple screen, a high poly model well optimized for use in any production, whether it's video games, interior design and cinematic scenes. It has UV maps and comes in three formats.
In the glb and blender formats are already the assigned materials.
In the obj files, the model is separated by piece, adjusted correctly so that you can import it in one go and each part appears in its normal position.
The obj file comes without texture
If the blender file takes up a lot of storage it is due to the HDRI