DESCRIPTION

Soviet game console: WELL, WAIT from ELECTRONIK - a real prototype. At the end of the description I will give facts about this console. The model is made in lowpoly style, suitable for game development and visualization. When purchasing, you receive formats: BLEND, OBJ, FBX, STL, as well as model previews and normals (signs), as well as all textures.The model has 15 objects, 2952 faces and 3408 vertices.

ABOUT THE GAMEThis is an analog of the Japanese Nintendo EG-26 Egg from the Nintendo Game & Watch series. For this reason, the clock in the game Well, wait! works on a 12-hour cycle (used in the USA and some other countries). The wolf in the hat from the original game was replaced by a Wolf (from the cartoon Well, wait!) with a basket, and the rooster looking out of the house turned out to be a Hare.The Soviet predecessor of this game was a rather rare game Electronics 24-01, in which Mickey Mouse was instead of a Wolf, and Minnie was instead of a Hare. The Game A and Game B buttons were called Game 1 and Game 2 respectively.It was produced, among other things, at the Belarusian Evistor plant.There were slight differences in the images on the screen in different versions of the game:

in one version, the Wolf has flowered underpants, and in the other — polka dots; there was also an option when asterisks are depicted on the underpants, and instead of the DP and PP symbols — the clock face (this drawing option is the rarest); different drawing of chickens.

There were various myths among children of the 1980s that when they reached 1000 points (which was extremely difficult), a prize melody would sound or the game would show a cartoon Well, wait! (options: A hare runs out on the screen and gives a bouquet of flowers to a Wolf, a Wolf dances), although such animation is fundamentally impossible when using a display of this type. The melody was not provided, although, in principle, it is possible, as is the primitive Wolf dance. In fact, after 999+1 points are scored, the game simply starts over with 0 points and at a higher speed than at the very beginning.

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Soviet game console NU POGODI Low-poly 3D model

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File formats
STL
Stereolithography<br />File Size: 128 KB
OBJ
OBJ<br />File Size: 134 KB
BLEND
Blender<br />Renderer: Cycles 4.2<br />File Size: 280 KB
FBX
Autodesk FBX<br />File Size: 699 KB
PNG
PNG | 2 files<br />File Size: 6.27 MB
OTHER
Other<br />File Size: 22 Bytes
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Low-poly
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2952 polygons
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/ 3408 vertices
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