Nintendo Gameboy Cartridges with PBR-textures
Ready for Game Engines and Real-time RenderingHigh-quality PBR-textures (MetalRoughness)Model is built to real-world scale (metric system)Correctly placed pivotsEfficient use of the UV spaceOptimized topologyNo special plugins neededTexture maps:
PBR_MetalRough: Base color, Metallic, Mixed_AO, Normal_DirectX, RoughnessTexture resolution: 2048x2048
Polycount: 408
Rendered in Marmoset Toolbag
Textured in Substance Painter