In this project, I created a photorealistic rendering of the Logitech MX Vertical model. My goal was to model the product in detail in terms of design and to achieve the closest result to a real-life photo.
Modeling Process
Blender The basis of the work was the 3D model I created in Blender. I used subdivision modeling and hard surface techniques to accurately capture the ergonomic and organic forms of the MX Vertical. I examined reference images for detailed shaping and worked carefully to reflect the curves in the grip area of the model in the most accurate way.
Texture and Texture Process
Substance Painter & Blender After completing the model, I focused on the realism of the textures: I created the basic PBR textures in Substance Painter. I processed the soft-touch plastic effect on the surface of the mouse, lightly brushed metal buttons and matte plastic details.
I added some special effects using procedural shading in Blender. I worked with noise & roughness maps, especially for the slight reflections and surface irregularities on the table surface.
Lighting & Render
Blender Cycles I created a low-key and natural light scenario to provide photorealism. I provided the ambient light with HDRI lighting. I emphasized the shape lines and texture of the mouse with extra spot lights. I used Depth of Field (DOF) in the camera settings for depth effect and realistic blur.