P
pukamakara 2020-05-06 02:13:55 UTCpukamakara
Lovely
-Modelled in LightWave. -No special Plugins needed. -No Fake Flat Elements(All done in 3D). -Only Quads Polygon(No Six Poles or More). -Full Control polygons count. -Correct Scale. -Properly connected points. -Real Quad Boolean. -All Elements Done Like in Real World. -Surface on Nodes(No special Plugins needed).
-Parts Name. -UV Unwrap. -Pivot Point on 0,0,0 location. -Units used: Centimeters.
Textures:
-Logitech G602 Texture(4096x4096) -Logitech G602 Texture Normal Map (4096x4096) -Battery Texture (2500x2500) -Battery Texture Alpha (2500x2500)
-LWO+LWS Setup:Lights+Camera+Texture Enviroments+HQ Settings.
-FBX(Setup:Lights+Camera+Texture Enviroments)
-OBJ+MTL -DXF