This 3D microphone model has smooth geometry optimized for Turbosmooth. It comes with two materials: one for the foam (sponge) and one for the microphone body. Both materials are created using PBR (Physically Based Rendering) standards for realistic lighting and surface detail.
Texture maps for each material are placed on their own UDIM tile. The sponge material has a UV map. The materials are easily customizable and compatible with popular rendering engines such as Arnold, Cycles, and V-Ray.