Get this microphone along with the medium polygon density arm, perfect for videos or close-up camera shots thanks to its high level of detail, with a rig to move the different parts. Includes normal, metal, diffuse, and roughness textures in a folder alongside the .blend file, as well as FBX and glTF files. UV mapping is done without overlaps on both the arm and the microphone. You can also choose the subdivision level in the .blend file. (The arm does not include a clamp or mechanism to attach it to a desk). Using the .blend is recommended since the rig is designed for Blender and the materials look better, but FBX and glTF also work well.