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Subdivision ready 3D model of the Make Noise Resynthesizer built in real world scale. The mesh is mainly quad based with only a few triangles where needed. Textures are painted on the subdivided mesh, so Subdivision Surface level 1 or 2 is required for the intended final look.
All smaller components such as knobs, jacks and controls have their own dedicated UV space and do not share UV islands.
The case uses a larger UV area so the Blender files always use a 4096 texture for the case to maintain clarity. Lower resolution case textures are still included in the texture archive for users who prefer lighter files or background use. Module textures come in 512, 1024, 2048 and 4096 sizes so you can choose the resolution that fits your project.
All LEDs and emissive parts are manually painted in Substance Painter. These are not shader based inside Blender, so if you need any changes to emissive color or brightness you can message me and I will provide adjustments quickly.
Materials inside Blender are fully set up for Cycles and the project is created in Blender version 4.5.3 LTS.
Suitable for close up renders, product visualization and modular synth environments. All materials use a metallic and roughness PBR workflow with clean topology and accurate proportions.
Included assets• Blender files with full material setup• OBJ, GLTF and FBX • ZIP archive with all PBR textures including lower res case textures.
Texture maps:Base ColorNormalRoughnessMetallicAmbient Occlusion.
Please check my other 3D models. THANKS.
REVIEWS & COMMENTS
accuracy, and usability.
