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Good for close views, if used with subdivision (mesh smooth, subdiv surface modifier).
Generic, not intended to depict any specific real world brand (copyright safe).
Textures are 4K PBR - Physically Based Rendering, for Roughness/Metalness workflow.
Compatible with subdivision (mesh smoothing) without changing its original format.
Entirely UV-mapped, with fully unwrapped UVs (non-overlapping UVs).
Objects and materials are descriptively and uniquely named.
Originally modeled on Maya LT, textured with Substance Painter.
Included formats:
Blender 3.3.1.
Marmoset Toolbag 3.07 Scene Bundle.
Fbx, obj and dae (textures set included separately).
Geometry:
Model consists of 2 objects: Megaphone and Trigger.
Sealed geometry (no open edges).
No ngons (quads only).
No coincident (overlapping) vertices.
No nonmanifold geometry.
No hard edges.
No vertex is connected to more than 5 edges (no poles).
Total poly count is 4422 (4422 quads) and 4426 vertices.
Compatible with subdivision (mesh smoothing) without changing its original format.
Materials and textures:
One material: MatMegaphone.
All textures are png, 4096 x 4096 pixels (4K textures).
Blender and Marmoset formats use relative texture paths.
PBR textures set: base color (no alpha channel), both directx and opengl normal maps, metalness, AO (ambient occlusion), roughness and ORM (composite ambient occlusion (R) + roughness (G) + metalness (B)).
Exchange formats (obj, fbx, dae): no embeded textures, so you can import them from the PBR set, in accordance to the requirements of your 3D editor.
Preview images:
Preview Blender images are rendered with Cycles (not tested with Eevee).
HDRI used in Blender previews is CC0 from Poly Haven (formerly HDRI Haven) and is included.
Units and measurement:
Real world scale.
Unit system is metric (centimeters).
Full model dimensions: 27 cm (width) x 38.1 cm (height) x 36.8 cm (deep).
Additional notes:
Fbx and obj formats were exported by Maya LT.
Collada (dae) format was exported by Blender.
The obj format does not preserve the hierarchy or the pivots locations of the different objects. If you import this format, you may need to redo what it lacks.
For your convenience, on Blender format the Subdivision Surface modifier is applied to the model (you can remove it, if you want).
Subdivision levels preview images were captured from Maya LT.