Usage: For Gaming Asset, Stylized Character Anatomy Study, Basemesh for Recreating Character, Ready for rigging, Ready for baking,
Textures: SkinBaseColor 2048x2048 593KB For Base Color Input and Subsurf input Roughness_Glossiness 2048x2048 119KB For Skin Roughnessinput and Eyes Roughness Input SkinBumpMap 2048x2048 1.80MB For the Pores Bump input
inScreenshots Subsurface Scattering setup are added and is available only in the BLEND File
Render Info: Rendered in Eevee, no Phostoshop, Color Management: Exposure: -0.4 Gamma: 0.6
Topology: Clean Topology Pure Quads Low poly with 1 subdivision added, Retopologized and ready to be rig as gaming Assets or for production or Study
Contains: 1 for the low poly mesh 1 for the subdivided low poly mesh Single plain Teeth