DESCRIPTION

High detailed, textured, Cartoon character. The model can be easily modifed and used for high realism project and games. The Product includes High and low detailed Maya, Zbrush, Substance painter files each with 5 subdivision levels, Maya scene with Arnold render. Substance painter file for creation and modification 4096 textures.

  • Realism
  • High quality, fully textured 4096 px 3d model
  • Ready to using in game engines Unity and Unreal
  • Ready to subdivide if necessary. Optimal polygons density
  • Realistic Arnold render in Maya scene.
  • 5 UDIM Textures 4096 px
  • Baked Textures from High Poly model created in Zbrush to Low poly in Maya (highpoly version included)
  • All layers and folders accurately named and sorted
  • All source files from Maya, Zbrush, Substance Painter and other are included, and you can easily customize and create your own high-low poly project for game and movie.

Polygons:

78 086 polygons.

Soft supported:

*Maya scene with Arnold render setup*Zbrush with 5 subdivision levels *Substance Painter project with baking setup (_high and _low model included)*FBX*OBJ*3ds MAX*Blender

Textures: (*.png 16 bits) - 4096 x 4096 px - BaseColor, Metalness, Normal, Roughness, SSS, World Normal, Ambient occlusion etc.

  • Originally modeled in Zbrush and Maya then Baked and textured in Substance Painter
  • Photorealistic Arnold 5.4 render in Maya
  • Fbx file
  • Obj file
  • 3ds Max file
  • Blender file
  • Preview images rendered with Arnold
  • Textures 4096 created in Substance painter.
  • aiSkyDomeLight HDR based light system in the Maya scene.
  • Arnold render materials and shaders: aiStandartSurface, AO, AO_Wireframe.
  • 5 logically composed UV Maps and UDIM maps sequence.
  • Zbush project with high and low poly subdivision level included, for generate your own variations the model.
  • Substance Painter project included.
  • Sub Surface Scattering shader in Maya included
  • SkyDom Light HDR image based + Area Light in Maya
  • TXT Description how to import and use fbx and obj files
  • Support 24/7

*Product archives include all source files, scene and textures:

  • Maya.zip (Maya scene)
  • Fbx.zip (Fbx file with material info and textures)
  • Obj.zip (Obj file with material info)
  • Zbrush.zip (Original sculpt hi poly model with 5 Subdivision levels)
  • Substance.zip (Substance Painter project for textures customization)
  • 3d Max.zip
  • Blender.zip

Thank you!

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Stylized Character Low-poly 3D model

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Native file format
MA2 files
Size: 992 MB
Arnold | 2025.1
Exchange formats
BLEND
Blender | 2 files<br />File Size: 992 MB
OBJ
OBJ | 2 files<br />File Size: 992 MB
FBX
Autodesk FBX | 2 files<br />File Size: 1.15 GB
MAX
Autodesk 3ds Max | 2 files<br />Version: 2024<br />File Size: 994 MB
MEL
Maya Mel Script<br />File Size: 496 MB
PNG
PNG | 5 files<br />File Size: 2.51 GB
ZTL
Zbrush<br />Version: 2024<br />File Size: 747 MB
OTHER
Other<br />File Size: 747 MB
FBM
fbm<br />File Size: 590 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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Model is not 3D printable
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Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
78086 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 78310 vertices
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Unwrapped UVs
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