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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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High-Quality Realistic Warrior Female Character - Game ReadyThis is a professional, high-fidelity 3D character model of a female warrior, meticulously crafted for high-end cinematic renders or next-gen game engines. The focus of this asset is on superior topology and hyper-realistic texturing.
Key Features:Professional Modeling: Built with a clean, all-quad topology (no N-gons or triangles), ensuring perfect deformation and easy integration into any animation pipeline should you choose to rig it.
Highly Detailed Textures: Features high-resolution 4K/8K PBR textures including realistic skin shaders with micro-detail (pores, scars, and freckles), weathered leather, and intricate metal ornaments.
Optimized Wireframe: Strategic edge loops around the face, eyes, and mouth for high-quality facial expressions.
Anatomical Accuracy: Designed with a focus on realistic human proportions and athletic muscle definition.
Technical Specifications:Format: [Mention your file formats here, e.g., .ma, .max, .obj, .fbx]
Geometry: 100% Quads.
Rigging: No (This model is NOT rigged or morphed).
UV Mapping: Non-overlapping UVs.
Render Engine: Optimized for Arnold (but compatible with any PBR renderer).
Included Assets:Base mesh (High & Low poly versions if available).
Complete set of PBR Maps (Albedo, Normal, Roughness, Specular, Metalness).
Unique accessories (Skull necklace, lion-themed pauldron, and arrows).Licensing and Usage Terms:Ownership: This 3D model is the intellectual property of the artist. Purchasing this asset grants you a non-exclusive, non-transferable license for use in your professional or personal projects (Games, CGI, Renders, etc.).
Strict Prohibitions: * NO Reselling: You are strictly prohibited from reselling, sharing, or redistributing the source files (model, textures, or sculpts) in any digital marketplace or asset store.
NO AI Training: This asset may NOT be used for training AI generative models without written consent from the author.
Derivative Works: You may modify the model (rigging, skinning, or mesh edits) for your project needs, but the resulting work still falls under these original licensing terms.