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This package includes a detailed and fully rigged female character model created for animation, rendering, and further customization.The project provides two different rig versions: one using Rigify, and another using Auto-Rig Pro (ARP).
About the Rigs
The model is fully rigged – including the face – and provided in two separate versions: one with a Rigify rig, and one with an Auto-Rig Pro rig.Both rigs are based on the same character, but during the second rig process I made small improvements to facial structure and proportions, and added shape keys for facial refinement.
Because of these adjustments, the two rigs are not completely identical, but both represent the same character with slight variations.The Auto-Rig Pro version is believed to be suitable for game export (although this has not been tested yet).
Although the weight painting is complete, I did not have time to finish the corrective shape keys.I plan to continue developing them, especially for facial deformations and hair card movement, in future updates.Still, both rigs work properly and deform accurately in their current state.
also for genital deformation and stretching have shape keys
Hair Cards
There are 3–4 different hair card models ranging between 10k and 40k polygons.They all use the same texture pack, and all baked hair maps are included in the project.The hair cards can be freely edited or reshaped according to your needs.Since I still feel I’m improving in this area, I decided to include multiple hair setups to give users more flexibility and creative options.
Included in the Package
Body Mesh:
47,200 faces (≈47k polys)
5 × UDIM tiles (8K textures)
Teeth & Tongue:
Upper Teeth: 13k polys
Lower Teeth: 14k polys
Tongue: 8k polys
All with 4K textures
Eyes (Left & Right):
~500 polys total
Low-resolution textures
Crop Top:
25k polys
4K textures (2 UDIM tiles)
Bikini:
4K textures
Not rigged (included as a separate mesh)
Hair Cards:
3–4 versions (10k–40k polys)
All baked maps included
Editable and customizable
Rigs:
Rigify version
Auto-Rig Pro version (potentially game-export ready)
Technical Details
Software: Blender
Render Engine: Cycles
Materials: Principled BSDF with UDIM workflow
Full weight painting done
Facial shape keys included
Future updates planned for corrective deformations
Notes & Future Updates
This is my first published project, and I would deeply appreciate your feedback and support.I plan to release updates adding corrective shape keys and improved hair deformation soon.
Thank you for taking an interest in my work.I hope you enjoy using this model, and please feel free to leave any feedback — it will be truly appreciated.