All work done in blender, textures were done in substance painter. The character has a rig and a basic set of shape keys for the face. Hair can be animated using (HairDynamix), or baked and exported to unity or unreal enjine.
The character is completely ready for baking animations with mixamo, (it is important to remember that before exporting you need to disable all textures or the site will give you an error). After you apply the animation to the character, simply copy the textures and hair from the original.
The character can be used for low-polygonal animation as well as for high-polygonal, just increase the number of levels subdivision In the modifiers tab.
The character has a well-designed Displacement Map and combined with high quality textures, you can see a lot of different details up close.
In the project you can also find a basic animation of the movement of the character.
There are no restrictions on the use of this model, so you can fully enjoy its use in your projects. Good luck!