DESCRIPTION

--GENERAL--

This is hight quality female model rigged and ready for animation.

Model is suitable for use in broadcast, film, presentation, cut scenes, advertising, games, etc.

Model is built to real world scalein cm.Scene objects are organized by layers/Groups.

--SPECS--

Total- 27056 poly

body- 5610 poly

eyes- 640 poly (two)

teeth- 2421 poly

tongue- 52 poly

boots- 1752 poly

clothes- 2520 poly

--TEXTURES--

All textures PNG

BaseColorRoghnessNormalSpecular

HDR map included in archive.

--RIG AND FACIAL ANIMATION--Human IKThe character is rigged and skinned.Facial animation controlled by Blandshapes. Blandshapes is wired to viewport sliders. Facial animation is controlled with 75 morph targets.You can control facial rig with shape editor

Please rate the model when you buy, it helps improve quality.

REVIEWS & COMMENTS

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me
metallisBuyer of this model
This user has purchased this specific model
eh not a very versatile rig, and has some problems. I've only tested this on Maya (2020 version). Hands and Legs have no FKIK switch(they are only IK), and the fingers are IK only too-- for some reason you cant rotate the top joint of them, making the fingers pretty much useless to animate with because they always make a strange bend shape when you move them. The author stated that there is facial animation, but i can't for the life of me figure out how to find the controls. The body rotation has only 2 controllers, so you don't have a lot of control over the spinal cord. The shoulders cant be translated, only rotated. Worst of all, there is no master controller; you have to manually grab the body controller and the feet controllers to move the rig. Even though doing this doesn't move the feet's joints for some weird reason. What is nice is the ability to reshape the controllers to your own desired size, which is neat. But unfortunately the rig itself has too many problems to make this a useful plus.
Th
ThirstyKiwiCommunity member
This user is part of the CGTrader community
Wow ! I like the hair a lot, you should make more like this ! :D
me
metallisBuyer of this model
This user has purchased this specific model
eh not a very versatile rig, and has some problems. I've only tested this on Maya (2020 version). Hands and Legs have no FKIK switch(they are only IK), and the fingers are IK only too-- for some reason you cant rotate the top joint of them, making the fingers pretty much useless to animate with because they always make a strange bend shape when you move them. The author stated that there is facial animation, but i can't for the life of me figure out how to find the controls. The body rotation has only 2 controllers, so you don't have a lot of control over the spinal cord. The shoulders cant be translated, only rotated. Worst of all, there is no master controller; you have to manually grab the body controller and the feet controllers to move the rig. Even though doing this doesn't move the feet's joints for some weird reason. What is nice is the ability to reshape the controllers to your own desired size, which is neat. But unfortunately the rig itself has too many problems to make this a useful plus.
jd94
jd94Community member
This user is part of the CGTrader community
looks great!
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Cartoon rigged girl Low-poly 3D model

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File formats
OBJ
OBJ | 2 files<br />File Size: 3.05 MB
MA
Autodesk Maya | 2 files<br />Version: 2018 - Renderer: Arnold<br />Version: 2018 - Renderer: Arnold<br />File Size: 153 MB
FBX
Autodesk FBX<br />File Size: 33.9 MB
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