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Created with Blender 2.91
Features:
Hair is made using a particle system.
Rigged body and face. Also added widgets for easy control of the rig.
Clean topology based on quads.
Two hairstyle options are included with the ability to edit the color through the editor node.
I recommend using the free Bone layer Manager blender addon, which will make organizing your layers easier.
Technical information:Without the subdivision modifier, this model has faces:
Body: 19 658 faces;
Eyes: 2 304 faces;
Teeth and tongue: 6 818 faces;
Belt: 3 619 faces;
Dress: 2 616 faces;
Footwear: 826 faces;
Pants: 3 552 faces;
Scrunchy: 216 faces;
Shirt: 4 566 faces;
Skirt: 1 522 faces
Texture resolution:
Body: 4096x4096 [PNG];
Eyes: 2048x2048 [PNG];
Dress and Belt: 4096x4096 [PNG];
Dress_And_Shirt: 4096x4096 [PNG];
Footwear: 2048x2048 [PNG];
Mouth: 2048x2048 [PNG];
Pants: 2048x2048 [PNG];
Rendering in Cycles.