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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: hair1_r - hair1_r3; hair1_l - hair1_l3; hair_back_l - hair_back_l2; hair_back_1 - hair_back_1_2; hair_back_r - hair_back_r2; hair2_r - hair2_r4; hair2_l - hair2_l4; hair_braid_l - hair_braid_l4; hair_back_2 - hair_back_2_4; breast_r/r1; breast_l/l1; butt_l/l1; butt_r/r1.
Animations re-target in Unreal Engine.
Textures pack one 4096x4096 (down to 1024х1-1024)
4 skins
Morph Targets 67
32 materials
30 material instance
48 texture maps
faces 18946
verts 19393
tris 36600
There are 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5. +15 Blendshapes of emotions for Live Stream facial animations (LiveLinkFace, Facial Mocap, VTuber Avatar, VRchat, etc).
Modular separate parts.
Has two packages scenes . For Unreal Engine and Unity.