Adriana Unreal 4 Character

Adriana Unreal 4 Character Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Young woman character for Unreal Engine 4.9.0

Show preview image rendered in Unreal Engine 4. Character is textured, rigged, and animated, and also includes character and animation blueprints to easily replace the third person blueprint template character with only a couple clicks! Animation complite with retarget manager from default Epic character. Package contains Unreal Engine 4 assets as well as standard fbx files with textures in tga

Installation: Copy AdrianaCharacter folder in you Unreal 4 project Content folder

Contact us if you have any questions ore problem with this model.

Enjoy!!!

S
shelbygt500supersnake2013 2019-02-12 02:12:03 UTC
This model is made with high standards and works perfectly in Unreal, even the latest versions. Everything from bones, to material, to physics, to skinning is perfectly reproduced. The whole asset is entirely compatible with original Unreal mannequin and replicating the original animations is easy. I had no issue implementing this new asset into my project. Well done.
C
CGModelsNet 2017-06-29 10:28:43 UTC
Rig was made with 3ds max CAT bone system. No any problem with retarget animation was find in unreal engine 4
Item rating
2 1
L
lovenotwaarr 2019-05-22 09:47:06 UTC
Not Recommended
I brought this character asset into a project and what I saw there was amazing, the organization and not to mention the skeleton having breast joints was outstanding. Although... Now I am receiving the weirdest thing(s) happening in my engine/projects that I've never seen/experienced before? Broken projects & Breaking my camera setups... Apparently opening and closing a project breaks a camera setup now? I had a cool fully working camera setup(Singleplayer) that now if I try to re-do it in a Third person template project or even COPY and PASTE it paste = broken logic?! Hmmm.............................. The template floor SM was deleted by itself.... but yet still in the level.... waiting to be replaced into it.. As well my master blueprint mannequin mesh had been removed as well as being told "None" for animBP(which of course was working perfectly) Is it possible to download a UE4 type of virus from cg..? I really am confused here as I'm not seeing things or making this up. I have work to do so... honestly wth. -Update since writting this; So before uploading this review I figured I better go back into the engine and make sure one final time on a COMPLETELY Clean project that I have been thorough enough...(I did not feel like solving this issue in the AM, just felt like working...)) and I found another new issue...... now all my camera angles when attaching a camera in a Fresh clean Third person template project, my camera angles do not spawn the same way as when I first installed UE4...or since before I purchase this asset..the route for the fptps camera I had will not work. I thought about writting CGModelsNet but whats the point lol? This was packaged intensional.. I will NOT be using this asset again and re-installing UE4 -_- I do not recommend this character package what so ever! Go buy groceries instead.
Adriana Unreal 4 Character
$29.00
 
Editorial No Ai License 
Adriana Unreal 4 Character
$29.00
 
Editorial No Ai License 
Response 91% in 8.0h
3D Modeling
Low-poly Modeling
Skinning
UV mapping
Texturing
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3D Model formats

Format limitations
  • Other 312 MB
  • Autodesk FBX (.fbx)312 MB
  • UnrealEngine (.uasset)312 MB

3D Model details

  • Publish date2015-09-05
  • Model ID#158613
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR
  • Geometry Polygon mesh
  • Polygons 15,000
  • Vertices 8,000
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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