X-TITAN | Sci-Fi Robot Character – Fully Rigged, Game-Ready, 4K Textures | Blender + FBX + OBJ + USD + STL + GLB
Description:Introducing the X-TITAN, a next-gen sci-fi robot character designed for high-performance in real-time games, cinematics, and animation projects. Whether you're building a futuristic shooter, a cinematic universe, or an immersive VR experience, X-TITAN brings a high level of detail, modularity, and realism to your 3D arsenal.
This model is fully rigged and skinned, optimized for game engines like Unity and Unreal Engine, and includes high-resolution 4K PBR textures for maximum visual fidelity. Every polygon is carefully crafted in Blender, and the asset is exported in a wide array of industry-standard formats to suit your pipeline and platform of choice.
Included File Formats:.BLEND – Native Blender file with full rig, lighting setup, and materials configured.
.FBX – Fully rigged with skeleton, compatible with Unreal Engine and Unity (Retarget-ready).
.OBJ + .MTL – Static mesh with material definitions, widely supported in all 3D applications.
.STL – Ideal for 3D printing, with watertight geometry and no non-manifold issues.
.USD – Universal Scene Description format for cross-platform and USDZ-based AR workflows.
.GLB – Optimized for real-time rendering and web integration (three.js, Babylon.js, etc.).
Features:Full Rigging – Includes complete humanoid skeleton, skinned and weight-painted for smooth animations.
Game Ready – Optimized topology and UVs for low-performance overhead in real-time rendering.
PBR Materials – Includes base color, roughness, metallic, normal, height, emissive, and AO maps.
4K Textures – All textures provided in 4096x4096 resolution for cinematic-quality visuals.
Modular Design – Easily separate or hide armor pieces, accessories, or components for customization.
Polished Topology – Clean quads and edge loops for subdivision, baking, and retargeting.
Realistic Shaders – Materials are set up using metallic-roughness workflow with emissive details.
Perfect For:Game development (sci-fi, cyberpunk, shooter, mech, VR)
Film and animation projects
AR/VR experiences
Promotional and cinematic trailers
3D printing (STL format)
Educational or tech demos
Character kitbashing and concept development
Technical Details:Model Format: High-poly game character
Rig: Yes (Humanoid skeleton)
UV Mapping: Non-overlapping UVs
Polycount: Optimized for real-time use
Textures: PBR 4K (PNG/TGA)
Shaders: Emissive lights, layered metal