DESCRIPTION

Venoma is a highly detailed, stylized assassin character inspired by venomous snakes and futuristic warriors. With an intimidating smile mask, green scale armor, and serpent-themed accessories, she’s perfect for sci-fi games, fantasy RPGs, or metaverse projects.

This game-ready model is fully optimized with clean quad geometry (~30,000 faces), available in T-pose, and ready to use in Unreal Engine, Unity, Blender, Maya, and 3ds Max. Includes 4K PBR textures for ultra-realistic rendering.

Key Features:• Stylized female sci-fi assassin• Snake-inspired armor and helmet• Quad-based mesh• T-pose character for rigging and animation• Formats: FBX, OBJ, BLEND, MA, MAX• Compatible with Unreal Engine and Unity• Ideal for real-time or cinematic use• Includes 4K PBR textures

Perfect for:• Cyberpunk and fantasy games• Cinematics and animated shorts• VR/AR character avatars• Unreal and Unity game dev

Venoma brings a toxic charm and lethal design, combining elegance with danger for standout scenes and immersive storytelling.

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Venoma Ninja Game Ready Stylized Assassin Snake Inspired Sci Fi Low-poly 3D model

Royalty Free License (no AI)
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File formats
OBJ
OBJ | 2 files<br />File Size: 371 MB
MAX
Autodesk 3ds Max<br />File Size: 312 MB
FBX
Autodesk FBX | 6 files<br />File Size: 1.56 GB
PNG
PNG | 7 files<br />File Size: 1.74 GB
FBM
fbm | 2 files<br />File Size: 646 MB
BLEND
Blender<br />File Size: 196 MB
C4D
Cinema 4D<br />File Size: 326 MB
MA
Autodesk Maya<br />File Size: 200 MB
JPG
JPG<br />File Size: 185 MB
UNITYPACKAGE
Unity 3D<br />File Size: 233 MB
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3D Features
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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UV Mapping
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
80000 polygons
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/ 80000 vertices
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