Hello. I finished making another character model. It was an interesting experience. It seems I have decided on the stages of my work. This and the following models will be made according to this scheme:1 Body in Daz3d 2 Body Clothing in Clo3d 3 Suit Refinement in Blender 4 Low poly in Blender 5 Cutting on UV Islands in Rizom UV 6 Baking in Marmoset 7 Textures in Substance Painter 8 Animations in Mixamo 9 Customization in Unreal Engine
I tried to come up with an interesting design. This is a sai fai suit for a woman. The protective helmet should resemble a rabbit. It's pretty creepy.
There is a low poly here. But I also added a working Blender file with high poly. I added a file with the Substance painter textures. I added a clothing concept file to Clo3d. If you want to change something, then change it. If you want to take this as the basis of another character, then do so.
Be careful. I did everything in a blender. Other versions in other programs are only needed to view low poly. You have to adjust the textures, most likely the paths will go astray. Without textures, low poly looks bad. Unreal project. I'll tell you right away I'm not good at this. I added some animations. I combined the skeleton with the base model so that it could be controlled. If you take the model for the game. Take the necessary animations from the mixamo website and customize the character for yourself. I am not sure about the stage of working with animations and Unreal Engine.I tried very hard and spent a lot of time on this model. If you want a discount, write to me. I'll give you a coupon.