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Rendering in arnold.
The model has clean topology and it is good in any iteration of smoothing/subdiv.
Game ready model - can be used in game engines and realtime scenes.
This asset is rigged in Maya 2019.
=======FEATURES===========
The units of measurement during the creation process were cm.
Clean and optimized topology is used for maximum polygon efficiency.
Rigged model.
No extra plugins are needed for this model.
The model is ready for subdivision.
Mesh has fully unwrapped UVs.
The object is rigged in Maya 2019.
Model have 1 pbr materials, clear UVs, textures and maps.
Material includes 4096x4096.png textures (Diffuse (Base Color), Metalness, Normal, Roughness).
All textures are in .png file format 4096x4096px