FIXED: Someone found an issue with the weight painting where when rotating the entire character there were parts of the shoulder that stretched out. So I've updated the file and it shouldn't have any problems now. EDIT: This character was originally created in Blender 2.79 in blender render and as such It's materials weren't compatible with newer versions that have EEVEE. So I've added an additional file that has been setup with Blender 2.93 for anyone who needs that.
This is a low poly sci fi character, it is uv unwrapped and rigged. It has 3 different Albedo maps each a little brighter than the other, a gloss map, specular map, normal map, ao map, and an id map. All of which are 4096x. Textured in quixel with Specular PBR (Default)
The textures are also packed in the .blend excluding 2 of the albedo maps and ID map, which is why the file is so big.