DESCRIPTION

The definitive version of the Autobot leader. This high-poly, fully rigged Optimus Prime model is engineered for breathtaking detail and professional-grade animation. With a massive 1 million polygon count, every mechanical joint, armor panel, and texture is rendered in stunning, ****photorealistic quality.

Unmatched Technical Quality and Rigging:

The model features clean, all-quad topology, meticulously crafted for smooth deformation under any lighting or camera angle, as demonstrated by the seamless geometry in the dynamic poses (punch/kick renders). The core mesh is supported by a sophisticated, production-ready rig built on an advanced** IK/FK** switching system for all limbs, ensuring animators have full, intuitive control. This rig includes custom controls for the articulated fingers, the face-plate (optional battle mask), and dynamic hydraulics across the joints. The visible articulation points and complex leg design (as seen in the side view) confirm extreme pose-ability for cinematic action. Helper bones and non-destructive mesh deformation setup make complex actions like walking, running, and heavy combat effortless. All transformation components are logically grouped, fully articulated, and ready for a manual transformation sequence, allowing for maximum flexibility in your cinematic work.

Cinematic-Grade PBR Textures (Awaiting Color):

Experience true realism with a comprehensive Physically Based Rendering (PBR) texture set. The textures will be supplied at an ultra-high resolution of 8K (8192x8192) to capture the finest details, including chipped paint, metallic scratches, dust accumulation, and subtle oil smears, giving him a battle-worn, legendary look (as suggested by the deep panel lines and segmented armor). Included texture maps are: Base Color, Normal Map (DirectX/OpenGL variants), Roughness, Metallic, Ambient Occlusion, and a powerful Emissive map for his optics. Materials are pre-setup for Arnold, V-Ray, and Cycles/Eevee render engines, ensuring immediate, consistent results regardless of your chosen pipeline.

File Formats & Compatibility:

The model is delivered in multiple professional formats: Maya (.mb), 3ds Max (.max), Blender (.blend), and a universal FBX (.fbx) file, guaranteeing seamless integration into any major DCC application. All textures are externally packed and clearly labeled. This is the final word in Optimus Prime models—ready to roll out into your next** AAA game, cinematic VFX shot, or high-end visualization project.**

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File format
FBX
Autodesk FBX<br />File Size: 106 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
1000000 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 1000000 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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