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Drexon is a powerful, humanoid alien monster sculpted with fine anatomical detail and a realistic texture finish. Standing in a neutral T-pose, Drexon is ready for custom rigging, animation, or integration into sci-fi games and cinematic environments. With a dense, creature-like physique, hardened skin folds, and piercing, otherworldly eyes, this character is perfect for filling antagonist or sentry roles in futuristic or hostile world-building.
Optimized for Blender, game engines, and 3D rendering workflows, Drexon maintains high visual fidelity while staying under 50,000 polygons — ideal for balance between realism and performance.
Whether you're building a dark alien world or populating a tactical VR shooter, Drexon fits naturally into mid- to high-poly pipelines.
Polygon Count: ~50,000 AND 500K ADN 1 MILLION (balanced for realism & render performance)
Formats: .blend, .fbx, .glb, .obj
Polygon Count: ~50,000 AND 500K ADN 1 MILLION (balanced for realism & render performance)
Textures: PBR-ready (normal map, diffuse, roughness)
UVs: Unwrapped, non-overlapping
Rigged: No (T-pose base mesh)
Render Scene: Not included – clean isolated asset
Use Cases
Alien enemy or NPC character
Sci-fi shooter or space survival asset
VR/AR character prototyping
Rigging and animation base for practice or projects
Cinematic or concept art asset
REVIEWS & COMMENTS
accuracy, and usability.
