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The “MK-23 TARANTULA” is a mecha designed and manufactured to create total chaos in combat zones; with its two heavy machine guns loaded with high-caliber ammunition and the ability to penetrate armor, it becomes a real nightmare. Equipped with high-precision cameras and a radio location station, it will stay alert to any enemy ambush, both air and ground.An efficient and monstrous autonomy, thanks to its double-core nuclear fusion battery, it will be able to travel miles of enemy fields without worries of attacks with enemy assault weapons thanks to its impenetrable double-layer armor.
Advantages
- Double-layer armor against enemy personal weapons (assault rifles, fragmentation grenades, etc).
- High-caliber ammunition with anti-armor piercing ballistic properties.
- High-resolution camera assisted by AI, day-night.
- Radio location station for the detection and early warning of aerial enemies (the MK23 system does NOT have anti-aircraft warfare, this system is to send this information to systems that are intended for this).
- Endless autonomy.
- Ideal for positioning on front flanks
- Digital analog system so hacking is almost nil.
- Resistant to mines
- AI self-driving and human assistance.
- Displacement over any irregular surface.
- 360° gun turret rotation without dead zone.
Disadvantages
- Does not have an anti-aircraft system.
- Relatively slow movement due to its weight.
- Does not have a secondary weapon system, only its main gunner.
- Vulnerable to air/ground missile systems and bombers.
- Ammunition capacity limited to its supply tank.
Technical Details:
- 4k/2k textures
- RMA
- Low Poly Game Ready
- Fully Rigged and animation set included
- UV unwrapped
- PBR Materials
- Support all Render and Game Engines
- Customizable
- Clean Topology
- 15 materials set
If you use Cinema 4D, you'll have the ability to create your own animations and then export them for your favorite game engine, thanks to the power of CMotion and the pre-existing controllers.CMotion is the procedural animation component of Cinema 4D. It allows you to create animations that are not linked to actual frames, but rather parameters that drive your character rig in a particular fashion. Originally intended for walk cycles, you can use CMotion wherever you see fit
REVIEWS & COMMENTS
accuracy, and usability.
