DESCRIPTION

Homuncul1 is a character that i made using new pipeline and it is part of creature series. It come with custom jaw animation and customizable skin.

VIDEO SHOWREEL: https://www.youtube.com/watch?v=LKyPzHR14vE&t

(ask qestions or get help) Discord server: https://discord.gg/znJ4c4ff

Key Features :

My unique design (no concepts or ai were used)

Customizable skin

Rigged to UE5 Mannequin

Polycount : without LOD system

Verts: 15,950

Faces: 15,636

Tris: 31,142

Rig - based on UE5 Manny mannequin

The the base skeleton is untouched.

Jaw bones:

lip_up1.l

lip_up2.l

lip_down1.l

lip_down2.l

lip_up1.r

lip_ip2.r

lip_down1.r

lip_down2.r

The model is fully compatible with UE5 mannequin and can be easely replaced.

Tested with

Lyra Starter Game

Game Animation Sample

Advanced Locomotion System v4

Standard 3rd person template animations

Unreal Engine Project and compability

Supported version 4.19 up to 5.5

UE5 mannquin animations are included : Manny

Basic gameplay blueprint is included + jaw animation blueprint .

Physical body is well configured and ready for simulation.

2k Textures

3 texture sets

baked textures: Textures BaseColor, Normal directx, OcclusionRoughnessMetallic,

configurable textures: Normal directx, OcclusionPigmentVeins, TeethEyeOil

1 Material 3 configurable instances

FAQ

Q: Can I request customization or a new model?

A: Sure! you can write me in chats or on my email petrucavcaliuc1@gmail.com

Q: Need help or tutor with this project!

A: you can write me any time.

Q: how to replace Base UE5 mannequin?

if(A pose walking) it may not recognize exactly the same skeleton, so you should replace reference to original skeleton

1 go to Homuncul->Meshes

2 select skeleton->delete->replace reference and choose UE5's template skeleton

3 done! now you can walk in scene with animations.

THANKS!

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Homuncul1 Low-poly 3D model

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