Homuncul1 is a character that i made using new pipeline and it is part of creature series. It come with custom jaw animation and customizable skin.
VIDEO SHOWREEL: https://www.youtube.com/watch?v=LKyPzHR14vE&t
(ask qestions or get help) Discord server: https://discord.gg/znJ4c4ff
Key Features :
My unique design (no concepts or ai were used)
Customizable skin
Rigged to UE5 Mannequin
Polycount : without LOD system
Verts: 15,950
Faces: 15,636
Tris: 31,142
Rig - based on UE5 Manny mannequin
The the base skeleton is untouched.
Jaw bones:
lip_up1.l
lip_up2.l
lip_down1.l
lip_down2.l
lip_up1.r
lip_ip2.r
lip_down1.r
lip_down2.r
The model is fully compatible with UE5 mannequin and can be easely replaced.
Tested with
Lyra Starter Game
Game Animation Sample
Advanced Locomotion System v4
Standard 3rd person template animations
Unreal Engine Project and compability
Supported version 4.19 up to 5.5
UE5 mannquin animations are included : Manny
Basic gameplay blueprint is included + jaw animation blueprint .
Physical body is well configured and ready for simulation.
2k Textures
3 texture sets
baked textures: Textures BaseColor, Normal directx, OcclusionRoughnessMetallic,
configurable textures: Normal directx, OcclusionPigmentVeins, TeethEyeOil
1 Material 3 configurable instances
FAQ
Q: Can I request customization or a new model?
A: Sure! you can write me in chats or on my email petrucavcaliuc1@gmail.com
Q: Need help or tutor with this project!
A: you can write me any time.
Q: how to replace Base UE5 mannequin?
if(A pose walking) it may not recognize exactly the same skeleton, so you should replace reference to original skeleton
1 go to Homuncul->Meshes
2 select skeleton->delete->replace reference and choose UE5's template skeleton
3 done! now you can walk in scene with animations.
THANKS!