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All screenshots were rendered in UE5.
All materials and textures are included.
The textures of the model are applied with UV Unwrap.
Normal map was baked from a high poly model.
Units used: cm, model is 186cm tall.
Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
12194 polygons 22052 triangles 12295 vertices
Maps, tga:
head_Diffuse, head_Gloss, head_Normal, head_Roughness, head_Specular (4096x4096)
helmet_BaseColor, helmet_Gloss, helmet_Metallic, helmet_Normal, helmet_Roughness, helmet_Specular (4096x4096)
hair_Alpha, hair_Diffuse, hair_Normal, hair_Specular (2048x2048)
clothing_BaseColor_fabric, clothing_BaseColor_fabric_neon, clothing_BaseColor_leather, clothing_BaseColor_leather_fabric, clothing_Emissive_fabric_neon, clothing_Gross_fabric, clothing_Gross_fabric_neon, clothing_Gross_leather, clothing_Gross_leather_fabric, clothing_Metallic, clothing_Normal_fabric, clothing_Normal_fabric_neon, clothing_Normal_leather, clothing_Normal_leather_bump, clothing_Normal_leather_fabric, clothing_Roughness_fabri, clothing_Roughness_fabric_neon, clothing_Roughness_leather, clothing_Roughness_leather_fabric, clothing_Specular (4096x4096)