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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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[Basiliscus] - Game Ready 3D Asset
This horror creature is optimized and tested for real-time game engines like Godot and Unity. It follows a complete game-ready pipeline, maintaining high visual fidelity through clean high-to-low poly baking, PBR texturing and Rigging.
TECHNICAL NOTES:
The model was tested in Unity 6 URP, where it demonstrated 100% compatibility, and Godot 4.6, where it showed high compatibility except for occasional shading artifacts under Vulkan rendering while the mesh is being procedurally animated with a SpringBoneSimulator3D (You can find a video comparison starting at [08:35]: (https://youtu.be/YncDkDeRXoY).
This model is not compatible with Godot's Compatibility mode. If used there, the UV islands will not be read correctly due to being rotated to save texture space. This causes the model's normals to light differently per island, breaking the normal map and leaving certain parts of the model sharper, brighter, or more illuminated than others. Use Forward+ or Mobile instead.
TECHNICAL SPECIFICATIONS:
Formats Included: .FBX, .GLB, .BLENDMaterials: 1Texture Workflow: 4K, 2K, 1K, PBR-(BaseColor, NormalGL-DX, Roughness, Metallic, AOMap, ORM).Tris-count: 18,348Vertex-count: 10,363Scale/Units: [1:1], Length: 48.5m | Height: 2.18m | Width: 4.33mRigging: Designed for smooth IK or procedural animation, with 50 bones.UVs: Unwrapped, Features a dynamic texel density optimized to preserve detail in focal areas, Shared UVs for teeth.
PIPELINE FEATURES:
INCLUDED FILES:.blend.fbx.glb
**/ModelFormats** : Ready-to-import 3D source files.**/Textures** : [4k, 2k, 1k] PBR maps in .png and .jpg format.**/Renders** : Reference images, wireframes, and technical breakdowns.README TXT for support after purchase
SOFTWARE USED:[Blender 5.1.0] : Modeling, Texturing, Rigging, Render.
LICENSE AND SUPPORT:
The use of this asset is subject to the terms and conditions of the marketplace where it was purchased. It is cleared for use in both personal and commercial projects (games, VFX, archviz, etc.).Redistribution or resale of the original or modified 3D files is strictly prohibited.
If you encounter any import issues or need a specific format, please contact me. Thanks for supporting my art! - L3DW