Stylized Male & Female Worker 3D Model – Animated & Customizable includes male & female characters with rig & 14 animations (idle_standing, walk, run, talk, pick_up, carry, point, sit_down, get_up, idle_sitting, wave, write, type, drive) & facial rig.
All textures and materials are included and mapped in every format (where textures and materials are supported). The model is completely ready for visualization in any 3d software and engine.
Technical details:
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File formats included in the package are: FBX, OBJ, DAE, GLB, PLY, STL, ABC, BLEND, Unity (URP & Built-In), Unreal (.uasset)
- Native software file format: BLEND
- Render engine: Eevee
- Polygons: 11,394 (male) + 11,606 (female) = 23,000
- Vertices: 11,789 (male) + 11,807 (female) = 23,596
- Textures: Color, Metallic, AO, Roughness, Normal
- All textures are 2k resolution
- Both models are rigged and animated.
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14 animations are included: idle_standing, walk, run, talk, pick_up, carry, point, sit_down, get_up, idle_sitting, wave, write, type, drive. All animations are full cycles, besides - sit_down, get_up.
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Models have several blend shapes/shape keys that can be applied to any animation and is optimized for the following facial expressions : smile, sad, worried, angry.
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Expression can be combined (e.g. 50% sad, 20% worried).
- Only following formats contain rig and animations: BLEND, FBX, GLTF/GLB, Unity 3D, UnrealEngine
Customizable details (male variant):
- Helmet (1,292 polygons & 1,283 vertices) can be added/removed. We have 10 variations - new & worn out in 5 colors - yellow, white, blue, orange, red.
- Glasses (326 polygons & 332 vertices) can be added/removed.
- Beard (280 polygons & 329 vertices) can be added/removed.
- Hair/Eyebrows/Beard color can be changed - we have 4 variations for each - 2 shaders of brown, black, blonde.
- Eyes color can be changed - we have 4 variations - 2 shaders of brown, black, blonde.
- Shirt - we have 4 variations - orange, yellow, grey, red.
- Gloves - we have 4 variations - black, brown, yellow, grey.
- Pants - we have 4 variations - blue, light blue, purple, grey.
- Boots - we have 4 variations - brown, dark brown, black, grey.
- Color changes can be done via changing the material/textures set.
- All these customizable details allow you to create 1,802,240 unique character variations.
- In Blender - the Materials can be changed by applying different texture sets to them. The objects can be turned off/on in the hierarchy.
- In Unity - the body mesh has several material slots. Each of those slots is used for hair, brows, shirt, pants, etc. There are 4 materials - user can apply any materials to each of those slots. The objects can be turned off/on in the hierarchy.
- In Unreal - there is a blueprint which when instantiated in the scene has options. Those options control the material assigned to each module and the turning on/off of those modules (basically: dropdowns and checkboxes).
Customizable details (female variant):
- Helmet (1,292 polygons & 1,283 vertices) can be added/removed. We have 10 variations - new & worn out in 5 colors - yellow, white, blue, orange, red.
- Glasses (326 polygons & 332 vertices) can be added/removed.
- Hair/Eyebrows color can be changed - we have 4 variations for each - 2 shaders of brown, black, blonde.
- Eyes color can be changed - we have 4 variations - 2 shaders of brown, black, blonde.
- Shirt - we have 4 variations - orange, yellow, grey, red.
- Gloves - we have 4 variations - black, brown, yellow, grey.
- Pants - we have 4 variations - blue, light blue, purple, grey.
- Boots - we have 4 variations - brown, dark brown, black, grey.
- Color changes can be done via changing the material/textures set.
- All these customizable details allow you to create 360,484 unique character variations.
- In Blender - the Materials can be changed by applying different texture sets to them. The objects can be turned off/on in the hierarchy.
- In Unity - the body mesh has several material slots. Each of those slots is used for hair, brows, shirt, pants, etc. There are 4 materials - user can apply any materials to each of those slots. The objects can be turned off/on in the hierarchy.
- In Unreal - there is a blueprint which when instantiated in the scene has options. Those options control the material assigned to each module and the turning on/off of those modules (basically: dropdowns and checkboxes).
Check out what our previous customers have said about this model and their experience with us!
- These models are great, obviously, just look at them. Before my purchase I had a few questions for the seller. Our correspondence went back and forth very quickly, and each time the seller was both helpful and gracious. The models are, ya, great .. the seller though, is wonderful!
- Great model and great people behind it! Very kind and supportive. All recommendations for cooperation! Wish you all best! And as Spock used to say Live long and prosper! :)
- Great customer support from the seller, I needed a few tweaks on this model and they responded and sent updated model ASAP. Can't recommend enough!
- I've bought a few models from 3d-disco, all I can say is that they are top notch quality!
- Worked great! Better than expected. A+ model
- Great set of models. Easy to use. Thanks!
- Very easy to use. Thanks.
- Great model and great support!
- Exactly what I have been looking for.
- Excellent. Just what I needed.