My third attempt at creating a character. Much more successful than my previous times, more valuable in terms of experience and learned many different ways. The only thing I couldn't figure out properly and what's the problem with is the skeletal component of the model. A little problem with the clothes, I think I know what the problem is, but not enough time to solve and experiment.
Total creation time, about one week, more than 4 days went to the analysis of the hair and skeletal component. Very quickly created the model itself, clothes and textures for it with a sweep. It came to the point that a more optimized way is to make hair cards, and play with them a little, but realized too late...
I have gained a lot of valuable experience and methods for myself. Now, after this model, I will concentrate on knives, I will try to implement many ideas. Time is getting less and less, and it is a little difficult to overcome time. I wish you good luck and a happy life.
Materials:
Resolution - 1024, 2048, 4096. Cards - BaseColor, IOR, Metalik, Normal, Roughness, TR.
Model: