This character was created in blender i was created for multi-purpose use: anatomy study, rigging, and animation, unique character design.
Character has manual retopology and subdivision levels in a blender and 3dsmax Model consists of different objects, so they can be easily replaced or removed. Topology is optimized for rigging and animation.
Product includes:
fbxblend3dsmaxobjModel is uv unwrapped
Contact me if you have any questions.
Cheers!