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This is the perfect kickstarter for anyone wanting to make games with optimized realistic characters. A lot of the work has been done to where you dont need to put in any time sculpting human bodies, rebuilding their mesh in an optimized way (retopology), manual skinning and rigging for perfect deformation and making realistic skin shaders. This was around 100-150h of work for me over the course of 3 months on and off. I also have around 5 years and 3000-5000 hours on Blender so for anyone starting out, I would estimate this pack to save you a good 300-500 ish hours of learning and work.
Note that while the base outfits have been made for a modern realistic setting, the base meshes of the human bodies are perfectly reusable and adaptable to any setting and artstyle by changing the clothes and the shaders. It's a really strong base for building any game involving humans.
Here is what you get from these packs:
- High poly sculpts from scratch for both male and female bodies with correct realistic idealized proportions.
- Retopology for both sculpted bodies at 5.7k triangles for each. This is a rare level of optimization you won't easily find elsewhere especially given the way it looks with so few triangles. Topology was also built for quality efficient joint deformation.
- Manual skinning of every single vertex for both retopologized bodies.
- Rigging of the entire body and the face also with as few bones as possible for manual keyframe animations but with essential bones for quality deformations such as twist bones and knee bones. Rig built with axis aligned limbs too to help with animations.
- Realistic PBR skin shader built from texture stacking (procedural nodes and manual painted masks) and baking. Texture stacking is a shading method popularized by Jess Wiseman known for her realistic looking shaders. They were baked on 1k texture maps for low VRAM use and to stay consistent with triangle amount.
- Updated the bodies and the rigs to include private parts for those who might need it. If you do not need them, just keep the underwear on. If you want to make sure they always stay on, select the underwear, shift select the body, ctrl+j.
- Made recent modern base outfits for both characters. These are completely modular and additive. No need to swap meshes or textures in game engine. You can just add these or set them to their slot and remove them when needed. I made sure to offset clothes properly with perfect weights and to sculpt out any clipping while posing the characters in all sort of ways for every piece of clothing. When fully dressed, the character is around 17k triangles for both male and female. Their textures are baked on 512px texture maps, again, for low VRAM usage and to stay consistant with the triangle resolution. The textures are PBR and made from baked manual high poly sculpts and shader nodes.
REVIEWS & COMMENTS
accuracy, and usability.
