DESCRIPTION

This Chibi Demon Goblin 3D Model features a mischievous and menacing cartoon-style creature with exaggerated horns, fangs, and a sinister grin. Holding a crooked cane and sculpted with smooth stylized details, this fantasy character is perfect for action, adventure, RPG, horror, or Halloween-themed games.

Compatible with major game engines like Unity, Unreal Engine, Roblox, CryEngine, and Godot, this model serves as an ideal NPC, enemy character, or boss in various digital environments. It's also optimized for 3D printing, making it suitable for physical collectibles, figurines, or tabletop gaming.

The asset comes in multiple formats: OBJ, FBX, STL, DAE, PLY, GLB, ready for seamless integration and customization.

Vertices:29.120Triangles:58.242Size X:1,52Size Y:2,00Size Z:0,65Volume:-Surface:5,78

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Chibi Demon Goblin Low-poly 3D model

Royalty Free License (no AI)
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File formats
STL
Stereolithography<br />File Size: 2.78 MB
OBJ
OBJ | 2 files<br />File Size: 4.23 MB
TEXTURES
Textures<br />File Size: 3.13 MB
PNG
PNG<br />File Size: 3.13 MB
DAE
Collada<br />File Size: 7.66 MB
FBX
Autodesk FBX<br />File Size: 2.76 MB
GLTF
glTF<br />File Size: 3.64 MB
PLY
Ply<br />File Size: 1.57 MB
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
58242 polygons
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/ 29120 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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