1-Fully textured and materials applied. 2-High UV unwrapped texture map of 4096 x 4096. 3-The original model is smoothened using TurboSmooth/MeshSmooth in Max, UV Map(occ-normal-bump-displace..) Substance Painter, using cloak Marvelous Designer 5-Software-3dsmax,v-ray,substance painter,marvelous designer 6-ready scene ready render settings 7- PNG format at 4096 x 4096 pixel resolution, prepacked with alpha provided as .TGA) to accommodate both Physically Based Render (PBR) Metallic / Roughness workflows all textures uv map. 8-Formats-3ds,obj,stl,mtl,fbx. 9-Textures Resolutions: (5.png) 4096 x 4096 10-objects,robot parts-cloak-lightsaber(sword) all groups and ungrops settings. 11-cloak is hight poly robot parts is low poly (important) all polygons 1.5 millions, single robot parts 781.000.