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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Transform your game or project with this exceptional WWII German MG42 Gunner Eastern Front 3D model, professionally optimized for real-time rendering and maximum performance. Designed specifically for game developers, virtual reality creators, film producers, and digital artists who demand both quality and efficiency.
GAME-READY EXCELLENCE:This premium low-poly asset delivers stunning visual quality while maintaining exceptional performance across all platforms. Optimized topology with 167,686 vertices ensures smooth rendering in Unity, Unreal Engine, and all major game engines. Perfect for first-person shooters, strategy games, historical simulations, VR experiences, or cinematic productions. PBR textures provide photorealistic materials that react authentically to dynamic lighting.
PROFESSIONAL OPTIMIZATION:
Every polygon serves a purpose. The model features clean quad-based geometry where it matters and efficient triangulation for maximum performance. LOD-ready topology means you can easily create distance variants for open-world games. Rigging-friendly mesh topology is ideal for animation projects. The iconic MG42 machine gun is modeled as a separate component for easy rigging, animation, and weapon customization.
HISTORICAL AUTHENTICITY MEETS MODERN WORKFLOW:
Meticulously researched Eastern Front winter combat gear including authentic uniform details, period-accurate equipment, weathered textures reflecting harsh battlefield conditions, and the legendary MG42 with its distinctive profile. This model captures the essence of the Eastern Front while remaining optimized for modern game development pipelines.
COMPLETE PRODUCTION-READY PACKAGE:
Receive an extensive file collection supporting every major 3D application and game engine. Multiple export formats ensure seamless integration into your existing workflow whether you use Blender, 3ds Max, Maya, Cinema 4D, or any other professional software. PBR texture sets included with diffuse, normal, metallic, roughness, and ambient occlusion maps for maximum material flexibility.
VERSATILE CROSS-PLATFORM COMPATIBILITY:
Works flawlessly in Unity and Unreal Engine for game development, Blender and Maya for animation and rendering, 3ds Max and Cinema 4D for visualization projects, VR platforms including Oculus and Vive, mobile game development with optimized poly count, and film and cinematics production pipelines.
PERFECT FOR MULTIPLE INDUSTRIES:AAA and indie game development, virtual reality training simulations, historical documentaries and films, military simulation software, educational interactive experiences, tabletop gaming digital assets, archviz and museum installations, marketing and promotional content, mod creation for popular games, and streaming overlays and content creation.
TECHNICAL SPECIFICATIONS:
EXTENSIVE FILE FORMAT LIBRARY:BLEND - FBX - MAX - MB - OBJ
Every format professionally exported and tested for compatibility. All files organized in a single convenient ZIP archive.
IMMEDIATE IMPLEMENTATION BENEFITS:
Drop directly into your game engine without cleanup, animate with confidence using clean topology, customize textures with included Substance Painter files, scale to any project needs from mobile to AAA, integrate with existing character systems, optimize further with included LOD-ready geometry, and use commercially in games, films, or applications.
WHAT SETS THIS MODEL APART:
Professional game development topology standards, tested in multiple game engines for performance, historically accurate yet optimized for real-time use, complete texture workflow support, competitive poly count for maximum versatility, separate weapon components for animation flexibility, and created by experienced game asset artists.