DESCRIPTION

Transform your game or project with this exceptional WWII German MG42 Gunner Eastern Front 3D model, professionally optimized for real-time rendering and maximum performance. Designed specifically for game developers, virtual reality creators, film producers, and digital artists who demand both quality and efficiency.

GAME-READY EXCELLENCE:This premium low-poly asset delivers stunning visual quality while maintaining exceptional performance across all platforms. Optimized topology with 167,686 vertices ensures smooth rendering in Unity, Unreal Engine, and all major game engines. Perfect for first-person shooters, strategy games, historical simulations, VR experiences, or cinematic productions. PBR textures provide photorealistic materials that react authentically to dynamic lighting.

PROFESSIONAL OPTIMIZATION:

Every polygon serves a purpose. The model features clean quad-based geometry where it matters and efficient triangulation for maximum performance. LOD-ready topology means you can easily create distance variants for open-world games. Rigging-friendly mesh topology is ideal for animation projects. The iconic MG42 machine gun is modeled as a separate component for easy rigging, animation, and weapon customization.

HISTORICAL AUTHENTICITY MEETS MODERN WORKFLOW:

Meticulously researched Eastern Front winter combat gear including authentic uniform details, period-accurate equipment, weathered textures reflecting harsh battlefield conditions, and the legendary MG42 with its distinctive profile. This model captures the essence of the Eastern Front while remaining optimized for modern game development pipelines.

COMPLETE PRODUCTION-READY PACKAGE:

Receive an extensive file collection supporting every major 3D application and game engine. Multiple export formats ensure seamless integration into your existing workflow whether you use Blender, 3ds Max, Maya, Cinema 4D, or any other professional software. PBR texture sets included with diffuse, normal, metallic, roughness, and ambient occlusion maps for maximum material flexibility.

VERSATILE CROSS-PLATFORM COMPATIBILITY:

Works flawlessly in Unity and Unreal Engine for game development, Blender and Maya for animation and rendering, 3ds Max and Cinema 4D for visualization projects, VR platforms including Oculus and Vive, mobile game development with optimized poly count, and film and cinematics production pipelines.

PERFECT FOR MULTIPLE INDUSTRIES:AAA and indie game development, virtual reality training simulations, historical documentaries and films, military simulation software, educational interactive experiences, tabletop gaming digital assets, archviz and museum installations, marketing and promotional content, mod creation for popular games, and streaming overlays and content creation.

TECHNICAL SPECIFICATIONS:

  • Vertices: 167,686
  • Polygon Faces: 167,698
  • Triangles: 337,678
  • Optimized low-poly game topology
  • Clean quad-based geometry
  • UV unwrapped and ready for texturing
  • Pivot points correctly positioned
  • Real-world scale with customizable dimensions
  • PBR material workflow compatible
  • Rigging-friendly mesh structure

EXTENSIVE FILE FORMAT LIBRARY:BLEND - FBX - MAX - MB - OBJ

Every format professionally exported and tested for compatibility. All files organized in a single convenient ZIP archive.

IMMEDIATE IMPLEMENTATION BENEFITS:

Drop directly into your game engine without cleanup, animate with confidence using clean topology, customize textures with included Substance Painter files, scale to any project needs from mobile to AAA, integrate with existing character systems, optimize further with included LOD-ready geometry, and use commercially in games, films, or applications.

WHAT SETS THIS MODEL APART:

Professional game development topology standards, tested in multiple game engines for performance, historically accurate yet optimized for real-time use, complete texture workflow support, competitive poly count for maximum versatility, separate weapon components for animation flexibility, and created by experienced game asset artists.

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WWII German MG42 Gunner Eastern Front - Game Ready 3D Model 3D model

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Native file format
MA
Size: 154 MB
Renderer: Default | Default | 2025
Exchange formats
BLEND
Blender<br />Version: 4.4 - Renderer: Default Default<br />File Size: 150 MB
OBJ
OBJ<br />Version: Multiformat<br />File Size: 152 MB
FBX
Autodesk FBX<br />Version: FBX<br />File Size: 150 MB
MAX
Autodesk 3ds Max<br />Version: 2025 - Renderer: Default (Scanline) Default<br />File Size: 155 MB
PNG
PNG | 5 files<br />File Size: 761 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
167698 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 167686 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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