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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Game-Ready PBR low-poly model of a WW2 US soldier.
Rendered in Marmoset Toolbag.All materials and textures are included.The textures of the model are applied with UV Unwrap.Normal map was baked from a high poly model.Including 3dsmax and Blender, OBJ and FBX, Unity and UnrealEngine files.
Units used: cm, model is 202cm tall.
21743 polygons 38187 triangles 22195 vertices
Maps:
body_AO, body_Diffuse, body_Gloss, body_Normal, body_Roughness (4096x4096)
boot_Diffuse.tga, boot_Specular.tga, boot_Gloss.tga, boot_BaseColor.tga, boot_Roughness.tga, boot_Metallic.tga, boot_Normal.tga (4096x4096)
equipment_Diffuse.tga, equipment_Specular.tga, equipment_Gloss.tga, equipment_BaseColor.tga, equipment_Roughness.tga, equipment_Metallic.tga, equipment_Normal.tga (4096x4096)
helmet_Diffuse.tga, helmet_Specular.tga, helmet_Gloss.tga, helmet_BaseColor.tga, helmet_Roughness.tga, helmet_Metallic.tga, helmet_Normal.tga (4096x4096)
jacket_Diffuse.tga, jacket_Specular.tga, jacket_Gloss.tga, jacket_BaseColor.tga, jacket_Roughness.tga, jacket_Metallic.tga, jacket_Normal.tga (4096x4096)
pant_Diffuse.tga, pant_Specular.tga, pant_Gloss.tga, pant_BaseColor.tga, pant_Roughness.tga, pant_Metallic.tga, pant_Normal.tga (4096x4096)
hair_Diffuse.tga, hair_Opacity.tga (2048x2048)