Focus on muscle anatomy: arms, chest, forearms, and shoulders.
Keep proportions realistic (head:body ratio around 1:7.5).
Tools: Dynamic Topology, Multires modifier
B. Retopology & UV Unwrapping (5–8 hours)Clean up the sculpt for animation.
Use Quad Remesher (if you have access) or manual RetopoFlow add-on.
Then unwrap UVs for texturing.
C. Outfit Modeling (12–16 hours)Create the layered tactical robe, shoulder armor, scarf, belt, and shinobi-style pants.
Use Cloth Simulation for scarf and lower robes.
Add belt details: pouches, knives, small props.
Modifier: Solidify for armor parts Tip: Use reference planes for symmetry
D. Texturing (6–10 hours)Use Substance Painter, Quixel Mixer, or Blender’s Shader Editor.
Rough leather for the vest, soft cloth for scarf, weathered sandals.
Add details: dust, scratches, blood stains on fabric edges.
E. Hair Creation (2–4 hours)Medium-length spiked undercut with red streaks.
Use Hair Curves or Polygon hair cards (for real-time optimization).
F. Rigging & Weight Painting (5–8 hours)Use Rigify add-on or custom rig for full control.
Extra bones for scarf and belt.
Weight paint muscle areas carefully for realistic deformation.
G. Shader & Render Setup (2–4 hours)Use Eevee or Cycles.
Add HDRI lighting for realism.
Apply ambient occlusion and subtle post-processing.
Estimated Total TimeSkill Level Approx. Total TimeBeginner 60–80 hoursIntermediate 35–50 hoursAdvanced 25–35 hours
Optional Add-ons to Speed Up:Auto-Rig Pro (Rigging)
Hair Tool (Hair cards)
Decal Machine (Surface details)
RetopoFlow (Retopology)