1/39
Victorian Man BLENDER - five in one
Rig has been updated to work with Blender 4+
Victorian Dickens Man 1 - one model 2 versions 3 color maps - All Quad
3 different color maps and a regular or Fat man in one model
This is a general Victorian man in greatcoat and top hat - He Doesn't have to be singing. You can apply the 0-B_FatMan3 morph to make him a different person. and on top of that there are 3 Image map sets to change the colors of his clothes. Works well in Dickensian street scene or steam punk scenario.
Victorian Dickens Man 1 - one model 2 versions 3 color maps Rigged and Animated for Blender
OBJ: including the obj morphs.
FBX from:LW 2011, LW 2018, LW 2020, Max 2009, Max, 2020
This model comes with several pre-animated scenes to get you started:
VM-Dickens-6_SIG - Signature setup 3 men singing
VM1-Dickens-6_FAT_Walk-03 -MOCAP Walk with the 0-B_FatMan3 shape key used
VM1-Dickens-6_PoseTests-02 - Just a bunch of poses to see what he can do
VM1-Dickens-6_SING 02a - Regular Man Singing
VM1-Dickens-6_Walk-03 - Regular Man MOCAP Walk
VM1-Dickens-6_ZERO - Base Man Ready for you to animate
VM1-FatMan -Dickens-6_SING 02a - Fat Man Singing
VM1-FatMan -Dickens-6_ZERO - Fat Man MOCAP Walk
VM2-Dickens-6_ZERO - Man with Blue Great Coat
VM3-Dickens-6_ZERO - Man with Mauve Great Coat
-----------------------
The walk animation is not key framed manually - it was applied as a MOCAP file. As such it cannot be edited in the basic key frame way.
BUT it can be altered easily with a very nice addon called ANIMATION LAYERS - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.
-----------------------
It is built with Blender's Rigify.
- First go to the N Panel (press N on the keyboard)
- Select the ITEM tab
- Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)
- To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.
- In the same way grab the similar shape at the foot to move the foot and bend the knee.
- To move fingers - select one of the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.
- The large circle with arrows at the base of the model moves the entire object
- Grab the Gear shape (or arrows) at the shoulder torotate the elbow
- The arrows at the thighs rotate the knee
-The big box at the waist will lift the model or make it bend at the knees and twist at the waist
- The 3 purple discs in the torso can twist the torso
- The bent disc at the shoulder will rotate the shoulders and upper body
- small arrows and disc at the heel will raise just the heel off of the ground
- The disc at the toes will raise the toe
- The disc at the neck will rotate the neck area
- The disc above the head will rotate the head
- The coat has it's own set of controlling discs.
That should get you started.
-----------------------
The Top Hat and Walking stick are optional (their visibility can be turned on or off as desired).
There are 46 morphs in this object - 8 of them are Phoneme controls:
0-B_FatMan3, 0-A, 0-CDGJKNSTYZ, 0-Closed, 0-E, 0-FV, 0-LT, 0-MBP, 0-O, 0-U, 0-WQ, CheeksPuffed, C1_Collar=LT-Down, C!-Collar-RT-Down, C2_CollarScarf-LT-DN, C2_CollarScarf-RT-DN, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both, Eyebrows-IN-Both, EyeLidsOpened, EyeLidsOpened-Wide, Eyes-DN, Eyes-LT, Eyes-Open-Wide, Eyes-RT, Eyes-Up, Jaw-Back, Jaw-Down-1, Jaw-Forward, Jaw-LT, Jaw-RotateZ-LT, Jaw-RotateZ-RT, Jaw-RT, Lip-Lower-In, MidMouth-LT, MidMouth-RT, Mouth-DN, Mouth-Frown, Mouth-Open-Wide, Mouth-Open, Mouth-Up, Mouth-Whistle, Nose-Scrunch, RT_BootBack-DN,, Smile, Snarl-LT, Snarl-RT, Squint, UpperLip-IN, UpperLip-OUT
But if you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.
Don't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.
------------------------
Geometry:
Man
18802 verticies
15128 polys
Top Hat
446 verticies
440 polys
Holly Decoration on Hat
1112 verticies
902 polys
Ground
8 verticies
6 polys
Sheet Music
588 verticies
576 polys
------------------------
Image maps are 4k
Youtube Samples are here:
Morphs Anim: https://youtu.be/-aiK6EkARnc
VM FAT WALK BLENDER: https://youtu.be/9O7JTbdPqcE
VM Walk BLENDER: https://youtu.be/H--DzBZ3LFc
VM_FAT_TT_Color: https://youtu.be/C-fEWIJb3PY
VM_TT_COLOR-1: https://youtu.be/jT0cjp5RSo0
VM_TT_FAT_WIRE: https://youtu.be/EX2caPtbyj8
VM_TT_WIRE: https://youtu.be/RLp-QKsrOwI
REVIEWS & COMMENTS
accuracy, and usability.
