DESCRIPTION

All Quad - Rigged and Mocap

This model comes with several pre-animated scenes to get you started:The “-B” version of the scenes are the Tuxedoed Gent without the medals.VictDip_SIG-01e.blendVictDip_Test Positions.blendVictDip_ZERO.blendVictDip-B_Test Positions.blendVictDip-B_ZERO.blendVictDip-B-Walk-BowAnim.blend
VictDip-Walk-BowAnim.blend
-----------------------
The walk animation is not keyframed manually - it was applied as a MOCAP file. As such it cannot be edited in the basic key frame way.

BUT it can be altered easily with a very nice addon called ANIMATION LAYERS - I am in no way associated with them but if you have ever used MOTION BUILDER, it works in a similar way by allowing you to add layers above the MOCAP animation and make you changes on those additional layers which Over ride the Base MOCAP animation.
-----------------------

It is built with Blender's Rigify.

  • First go to the N Panel (press N on the keyboard)
  • Select the ITEM tab
  • Be sure that the RIG LAYERS section is showing your rig controllers (in Blue)
  • To move the hands select the shape over the hand and drag or rotate - dragging toward the body will cause the arm to bend at the elbow.
  • In the same way grab the similar shape at the foot to move the foot and bend the knee.
  • To move fingers - select one of the stright lines comming off of the fingers and hit “S” for “Scale” it will rotate the 3 finger joints at once - you can also select ant knuckle and rotate a single finger joint.
  • The large circle with arrows at the base of the model moves the entire object
  • Grab the Gear shape (or arrows) at the shoulder torotate the elbow
  • The arrows at the thighs rotate the knee
    -THe big box at the waist will lift the model or make it bend at the knees and twist at the waist
  • The 3 purple discs in the torso can twist the torso
  • The bent disc at the shoulder will rotate the shoulders and upper body
  • small arrows and disc at the heel will raise just the heel off of the ground
  • The disc at the toes will raise the toe
  • The disc at the neck will rotate the neck area
  • The disc above the head will rotate the head
  • The coat has it's own set of controlling discs.

    That should get you started.
    -----------------------

    The OBE (Order of the British Empire and Order of St. Michael and St. George can be removed from the model by editing them out from the Shape Keys.

    There are 55 Shape Keys (morph maps):

    Basis, O-A, 0-CDGIKNSTYZ, O-Closed, O-E, O-EV, 0-T, O-MBP, O-U, O-WQ, CheeksPuffed, Collar-LT-DN, Collar-RT-DN, Collar _LT_UP, Collar RT UP, Eyebrow-Arch-LT, Eyebrow-Arch-RT, Eyebrow-DN-LT, Eyebrow-DN-RT, Eyebrows-DN-Both,Eyes-DN,Eyes-LT,Eyes-Open, Eyes-Open-WideEyes-RT, Eves-Up ,FatSuit1 ,Fingers-Thicker ,HandsSmaller ,Jaw-Back ,Jaw-DN ,Jaw-Forward ,Jaw-LT ,Jaw-RotateZ-LT ,Jaw-RT ,Lip-Lower-In ,MidMouth-LT ,MidMouth-RT ,Mouth-DN ,Mouth-Frown ,Mouth-Open ,Mouth-Open-Wide ,Mouth-RotateZ-RT ,Mouth-Up ,Mouth-Whistle ,Nose-Scrunch ,Smile ,Snarl-LT ,Snarl-RT ,Squint ,Thinner-Suit ,UpperLin-INUpperLin-OUT, Thinner ,ShoulderFix clean

    If you have positioned the model by moving the bones, AND you try to use some morph targets, you may have some pretty weird distortions that will freak you out.

    Don't panic, the solution is to 'zero' out your bone positions, as or just before you apply the 'Morph' targets.

    Victorian Diplomat
    16064 polygons
    20924 vertices

    Ground Plane
    1 polygon
    4 verices

    Image maps are 4k

    Youtube Samples are here:
    Victorian DiplomatTurn Table WIRE: https://youtu.be/Vv_WIK5NBS0
    Victorian Diplomat Turn Table Color: https://youtu.be/Ho9JnmGzahY
    Victorian Diplomat Walk Bow WIRE: https://youtu.be/fcZdx5fa4Fo
    Victorian Diplomat Walk Bow: https://youtu.be/3FAvXcHjml4

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
There are no reviews or comments yet. Please be the first one to write it.
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.

Victorian Diplomat - Rigged and MOCAP - Victorian Tuxedoed Gent Low-poly 3D model

Royalty Free License
Hire
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
File formats
OBJ
OBJ<br />File Size: 50.5 MB
3DS
3D Studio<br />File Size: 1.08 MB
FBX
Autodesk FBX<br />File Size: 275 MB
OTHER
Other | 2 files<br />File Size: 313 MB
JPG
JPG | 4 files<br />File Size: 667 MB
PNG
PNG | 4 files<br />File Size: 667 MB
MAX
Autodesk 3ds Max | 3 files<br />File Size: 546 MB
BLEND
Blender | 3 files<br />Version: 3.5.1 - Renderer: Cycles<br />Version: 4.1 - Renderer: Cycles<br />Version: 4.32 - Renderer: Cycles<br />File Size: 616 MB
PDF
PDF | 3 files<br />File Size: 616 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
16064 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 20924 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Chat