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time engines and cinematic projects. The character has distinctive facial features and proportions suitable for use as a hero, NPC or background character in games, films, cinematics and advertising.
The package includes original editable files in Blender and Character Creator formats, giving you full control over the rig, materials and customization. Exported versions are also provided in multiple formats such as FBX, OBJ, GLB, STL, MAX and Reallusion files (iAvatar, ccProject, iProject), so the character can be used easily in most DCC software and game engines.
The mesh is optimized for real time use with approximately [POLYGON COUNT] polygons and [VERTEX COUNT] vertices, offering a good balance between performance and visual quality. All textures are included and organized in a PBR workflow, ready for modern render engines and real time use. The character is fully rigged and animation ready, suitable for body and facial animation, motion capture, cutscenes and promotional videos.
REVIEWS & COMMENTS
accuracy, and usability.
